FRL Wrist Control: Wrist Movement Decoding from Surface Electromyography
…Performance gap vs traditional inputs ## Use Cases - **Continuous control**: Cursor/pointer movement…
- Participants
- 100
- Size
- 24.9 GB
- Version
- v2.0.0
- Updated
- Feb 23, 2026
…Performance gap vs traditional inputs ## Use Cases - **Continuous control**: Cursor/pointer movement…
…task. Each 8-s trial has four phases, timed relative to probe…
…The probe image constituted the unique target of the series. Both tasks…
…al., Sternberg task, single-neuron spike times only, no continuous signal) comes…
…responses in the task were largely correct. **[Session time structure]**. Each task…
…nemar.on007431) Experimental task: participants judged whether a probe grating was rotated…
…of participants performing a continuous vigilance/alertness task over three 70-minute…
…We found better metacognitive performance for committed vs. observed decisions, indicating that…
A multichannel EEG dataset of self-paced (freewill) reach-and-grasp movements recorded from 23 healthy right-handed participants across 49 sessions. On each of 6808 trials the participant freely chose one of four cups, two filled with water and two empty, and decided when to move. Recordings were made at 250 Hz with a 31-channel scalp EEG montage plus EOG and auxiliary channels, to support brain-machine interface research on natural motor execution.
EEG recordings from 23 participants performing a passive viewing task with partially occluded and subsequently uncovered scenes containing game pieces on a game board. Conditions varied the number of initially visible pieces (4 or 32) and the number of pieces revealed after the occluder was removed (0 to 32). The dataset supports investigation of neural responses to object numerosity in occluded and uncovered visual scenes.