Attended speaker paradigm (cEEGrid data)
[
- Citations
- 42
- Size
- 6.03 GB
- Version
- v1.0.0
- Updated
- Jun 23, 2026
[ or 0.8 (high-value), and the tasks contained only low-value cues, only high-value cues, or a mix of both. The dataset supports investigation of how task-level value affects trial-level reward processing.
…focus selectively on deviant stimuli in one of the streams and count…
EEG recordings from 146 participants (98 individuals with Parkinson's disease and 48 controls) performing a Simon conflict task. Stimuli appeared on the left or right side of the screen, and participants responded with a left or right key according to stimulus color. Trials were spatially congruent or incongruent with the response hand. Data were collected alongside other cognitive tasks to study conflict processing and midfrontal activity in Parkinson's disease.
…Participants were instructed to focus their attention on the laser stimulation, keep…
…healthy populations, and investigation of attentional processing differences in MDD. ## Overview of…
…Participants were instructed to focus their attention on the laser stimuli, keep…
EEG recordings from 18 participants who separately listened to auditory rhythms and watched visual flashing rhythms. The stimulus trains contained occasional omissions, which allowed predictive neural activity to be separated from sensory-evoked activity. The dataset supports study of the predictive mechanisms of rhythm perception. Code for preprocessing, time-frequency computation, frequency band extraction and statistics is provided.
…on a chair, focusing their attention on the sensation of laser stimulation…
EEG dataset from forty participants who read an interactive story containing decision points. On each trial participants saw an item, made a yes/no decision, and received correct or incorrect feedback. The design compares a narrative condition, with story context at item onset and after feedback, against a nonnarrative condition with no such context. It is intended for studying how narrative context affects reward and feedback processing.