Vagaja2023: Motor-imagery EEG during embodiment-primed MI-BCI training in VR
…26} BCI experience: mixed (3 of 26 with prior BCI experience) Experimental…
- Participants
- 26
- Channels
- 32 (10-10)
- HED
- v8.4.0
- Size
- 3.65 GB
- Version
- v1.0.1
- Updated
- Oct 8, 2026
…26} BCI experience: mixed (3 of 26 with prior BCI experience) Experimental…
…P300 BCI joint-attention training in virtual environment; 8 flashing objects; 15…
…female=10, male=0 - **BCI experience**: experienced - **Species**: human ## Experimental Protocol - **Paradigm…
…40.0 BCI Application --------------- Applications: cursor_control Environment: laboratory Online feedback: True…
…not specified - **BCI experience**: 57 were naïve BCI participants - **Species**: human ## Experimental…
…right - **BCI experience**: naive - **Species**: human ## Experimental Protocol - **Paradigm**: imagery - **Number of…
EEG recordings from healthy controls and participants with sub-acute mild traumatic brain injury (mTBI) performing the Dot Probe Continuous Performance Task (DPX), a cognitive control paradigm. Session 1 took place 3 to 14 days post-injury, with follow-up sessions at about 2 and 4 months. The dataset includes task code and analysis scripts, and it experienced considerable participant attrition across timepoints. MRI was acquired only in Session 1 and is not currently included in this dataset; it is planned to be uploaded later.
This dataset contains 64-channel EEG recordings from 62 participants, organized into 31 pairs, who played a computerised version of the competitive Rock-Paper-Scissors game across 480 games. It was collected to study the neural correlates of competitive decision-making and to support decoding of choices and outcomes from brain activity. Each session lasted about one hour.
…1} - **BCI experience**: naive - **Species**: human ## Experimental Protocol - **Paradigm**: imagery - **Number of…
…Brain-computer interface (BCI), electroencephalography (EEG), hybrid BCI, mental arithmetic, motor imagery…