Prediction Error
…Usage of Stimulation Blocks: Most participants experience Visual stimulation in all blocks…
- Participants
- 19
- Channels
- 63 (10-10)
- Citations
- 53
- Size
- 11.4 GB
- Version
- v1.0.0
- Updated
- Jul 10, 2026
100 results for "tactile stimulation" · page 8 of 10 · ranked by relevance
…Usage of Stimulation Blocks: Most participants experience Visual stimulation in all blocks…
Imported from OpenNeuro ds004022
[, galvanic skin response (GSR), and electrocardiogram (ECG) recordings from 19 healthy adult participants during a calibration session of an affective brain-computer music interface system. Participants listened to 40-second synthetic music clips designed to induce specific affective states defined by valence and arousal dimensions across 5 runs of 18 trials each. The synthetic music was generated in real-time based on target emotional states and could be modified online to induce target emotional states. The dataset includes self-reported affective state ratings and auxiliary variables, serving as calibration data for the brain-computer music interface system. This dataset is part of a three-dataset collection that includes offline training and online real-time control sessions.
BCIComp2020UpperLimb is a preprocessed EEG dataset from BCI Competition 2020 Track 4 containing motor imagery recordings of three grasping tasks (cylindrical, spherical, lumbrical) from 15 healthy subjects across three sessions. The dataset comprises 60-channel EEG data sampled at 250 Hz with 450 trials per subject (150 trials per session across 3 sessions), designed to evaluate session-to-session transfer learning in brain-computer interface applications. Data were preprocessed with 60 Hz notch filtering and cue-aligned epoching, with the 4-second motor imagery window extracted for analysis.
…recordings collected during a visual stimulation task. Files are organized according to…
…6x6 matrix speller BCI using modulated Gold codes for visual stimulation; participants…