The BMI-HDEEG dataset 2
…High-density scalp electroencephalogram dataset during sensorimotor rhythm-based brain-computer interfacing…
- Participants
- 30
- Channels
- 129 (egi-geodesic)
- Citations
- 10
- Size
- 29.2 GB
- Version
- v1.0.0
- Updated
- Aug 19, 2026
100 results for "brain decoding" · page 7 of 10 · ranked by relevance
…High-density scalp electroencephalogram dataset during sensorimotor rhythm-based brain-computer interfacing…
[. Data were acquired at 256 Hz using 64 EEG channels and processed with bandpass filtering (8-70 Hz), notch filtering (60 Hz), and artifact removal. The dataset contains 1,200 trials. Classification results (mean accuracy 73.3±8.9%) reported in the original Nguyen et al. 2017 study are provided for reference.
[![DOI](https://img.shields.io/badge/DOI-10.82901%2Fnemar.on004521-blue…
BigP3BCI Study J is a P300-based brain-computer interface dataset comprising EEG recordings from 20 healthy subjects performing a 9x8 character grid speller task. This derivative dataset is part of the larger BigP3BCI collection, the largest public P300 BCI dataset with ~267 subjects across 20 studies. The data were acquired at 256 Hz using 16-channel EEG with a g.USBamp amplifier and include target and non-target event classifications suitable for machine learning applications.
…transfer learning for motor imagery decoding. The dataset contains 32-channel EEG…
BigP3BCI Study D is a P300-based brain-computer interface dataset comprising EEG recordings from 17 healthy subjects performing a 6x6 character grid speller task. The dataset contains single-session recordings acquired at 256 Hz using 32-channel EEG with standard 10-20 montage, annotated with target and non-target event labels. This derivative dataset is part of the larger BigP3BCI collection, the largest public P300 BCI dataset, and is formatted according to BIDS standards with HED event annotations for machine learning applications.
…BrainProduct LiveAmp. Analysis on occipital/parietal electrodes. CNN-based bitwise decoding (improved…
This dataset contains EEG recordings from 23 participants performing a passive viewing task involving partially occluded and uncovered visual scenes containing varying numbers of game pieces. The study investigates how the brain processes numerosity information under conditions of occlusion and disocclusion. Participants viewed scenes with 4 or 32 initially visible game pieces, followed by uncovering to reveal different numbers of additional pieces, across 640 trials.
…The study investigates the feasibility of decoding natural reach-and-grasp neural…