A synchronized multimodal neuroimaging dataset to study brain language processing
…applied to remove the ocular artefacts using the MNE software. #### Usage Notes…
- Participants
- 12
- Citations
- 4
- Size
- 1.36 TB
- Version
- v1.0.0
- Updated
- Jun 23, 2026
…applied to remove the ocular artefacts using the MNE software. #### Usage Notes…
…There is no stimulation during the distractor phase. Stimulation is delivered to…
This dataset contains 64-channel EEG recordings from people with and without vicarious touch experiences. Participants either felt touch to their fingers or watched matched videos of touch to another person's fingers. It was collected to test, using time-resolved multivariate pattern analysis, whether seen touch evokes neural representations that overlap with first-hand touch. Raw and processed data, code and stimuli are included.
PhysioMotion_Artifact is an EEG dataset organized in BIDS format, apparently intended to characterize physiological and motion-related artifacts in electroencephalographic recordings. It is distributed via OpenNeuro and NEMAR. The README provides little detail about the participants or recording protocol.
…Theta-synchronized Stimulation of Human Hippocampal Networks ## Information This folder contains intracranial…
…There is no stimulation during the distractor or retrieval phases. Stimulation is…
…The stimulation had a duration of 200 microseconds, was biphasic and had…
This dataset contains EEG recordings collected while participants viewed visual and audiovisual stimuli in virtual reality depicting the Edzna Archaeological Site. It is intended to support research on how immersive, multisensory cultural-heritage environments shape brain activity. The data are organized in BIDS format with HED annotations.
…Each recording contains 90 seconds of dual-channel iEEG around each stimulation…
EEG, galvanic skin response (GSR) and electrocardiogram (ECG) recordings from healthy adult volunteers listening to 40-s synthetic music clips designed to target specific affective states defined by valence and arousal. The data were collected to calibrate an affective brain-computer music interface that induces target emotional states through real-time modification of generated music. Each session comprised 5 runs of 18 music trials, and self-reported valence and arousal ratings are included. This is the calibration dataset of three related datasets from the BCMI-MIdAS project.